Fig 3. Front view of the ejected powder particles due to the plume movement. Powder particles are colored by their respective temperature while trajectory colors show their magnitude at 0.007 seconds.

316-L 스테인리스강의 레이저 분말 베드 융합 중 콜드 스패터 형성의 충실도 높은 수치 모델링

M. BAYAT1,* , AND J. H. HATTEL1

  • Corresponding author
    1 Technical University of Denmark (DTU), Building 425, Kgs. 2800 Lyngby, Denmark

ABSTRACT

Spatter and denudation are two very well-known phenomena occurring mainly during the laser powder bed fusion process and are defined as ejection and displacement of powder particles, respectively. The main driver of this phenomenon is the formation of a vapor plume jet that is caused by the vaporization of the melt pool which is subjected to the laser beam. In this work, a 3-dimensional transient turbulent computational fluid dynamics model coupled with a discrete element model is developed in the finite volume-based commercial software package Flow-3D AM to simulate the spatter phenomenon. The numerical results show that a localized low-pressure zone forms at the bottom side of the plume jet and this leads to a pseudo-Bernoulli effect that drags nearby powder particles into the area of influence of the vapor plume jet. As a result, the vapor plume acts like a momentum sink and therefore all nearby particles point are dragged towards this region. Furthermore, it is noted that due to the jet’s attenuation, powder particles start diverging from the central core region of the vapor plume as they move vertically upwards. It is moreover observed that only particles which are in the very central core region of the plume jet get sufficiently accelerated to depart the computational domain, while the rest of the dragged particles, especially those which undergo an early divergence from the jet axis, get stalled pretty fast as they come in contact with the resting fluid. In the last part of the work, two simulations with two different scanning speeds are carried out, where it is clearly observed that the angle between the departing powder particles and the vertical axis of the plume jet increases with increasing scanning speed.

스패터와 denudation은 주로 레이저 분말 베드 융합 과정에서 발생하는 매우 잘 알려진 두 가지 현상으로 각각 분말 입자의 배출 및 변위로 정의됩니다.

이 현상의 주요 동인은 레이저 빔을 받는 용융 풀의 기화로 인해 발생하는 증기 기둥 제트의 형성입니다. 이 작업에서 이산 요소 모델과 결합된 3차원 과도 난류 ​​전산 유체 역학 모델은 스패터 현상을 시뮬레이션하기 위해 유한 체적 기반 상용 소프트웨어 패키지 Flow-3D AM에서 개발되었습니다.

수치적 결과는 플룸 제트의 바닥면에 국부적인 저압 영역이 형성되고, 이는 근처의 분말 입자를 증기 플룸 제트의 영향 영역으로 끌어들이는 의사-베르누이 효과로 이어진다는 것을 보여줍니다.

결과적으로 증기 기둥은 운동량 흡수원처럼 작용하므로 근처의 모든 입자 지점이 이 영역으로 끌립니다. 또한 제트의 감쇠로 인해 분말 입자가 수직으로 위쪽으로 이동할 때 증기 기둥의 중심 코어 영역에서 발산하기 시작합니다.

더욱이 플룸 제트의 가장 중심 코어 영역에 있는 입자만 계산 영역을 벗어날 만큼 충분히 가속되는 반면, 드래그된 나머지 입자, 특히 제트 축에서 초기 발산을 겪는 입자는 정체되는 것으로 관찰됩니다. 그들은 휴식 유체와 접촉하기 때문에 꽤 빠릅니다.

작업의 마지막 부분에서 두 가지 다른 스캔 속도를 가진 두 가지 시뮬레이션이 수행되었으며, 여기서 출발하는 분말 입자와 연기 제트의 수직 축 사이의 각도가 스캔 속도가 증가함에 따라 증가하는 것이 명확하게 관찰되었습니다.

Fig 1. Two different views of the computational domain for the fluid domain. The vapor plume is simulated by a moving momentum source with a prescribed temperature of 3000 K.
Fig 1. Two different views of the computational domain for the fluid domain. The vapor plume is simulated by a moving momentum source with a prescribed temperature of 3000 K.
Fig 2. (a) and (b) are two snapshots taken at an x-y plane parallel to the powder layer plane before and 0.008 seconds after the start of the scanning process. (c) Shows a magnified view of (b) where detailed powder particles' movement along with their velocity magnitude and directions are shown.
Fig 2. (a) and (b) are two snapshots taken at an x-y plane parallel to the powder layer plane before and 0.008 seconds after the start of the scanning process. (c) Shows a magnified view of (b) where detailed powder particles’ movement along with their velocity magnitude and directions are shown.
Fig 3. Front view of the ejected powder particles due to the plume movement. Powder particles are colored by their respective temperature while trajectory colors show their magnitude at 0.007 seconds.
Fig 3. Front view of the ejected powder particles due to the plume movement. Powder particles are colored by their respective temperature while trajectory colors show their magnitude at 0.007 seconds.

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